Completed Spell Reliquary (v1.09)
Spells are different types of abilities and actions that are both passively activated and triggered when in the player's Spell Slots- any spells that are placed in the player's Spell Pouch will not be casted and or activated. Spells can be purchased in the Spell Shop, as well as some select spells being obtained in various puzzles and other areas.
There are 5 different types of spell categories that you can find in your runs: Projectile Modifier Spells, Utility Spells, Material Spells, Wand Modifier Spells, and Greek Letter Spells. In total, there are currently 306 spells in the game! More information about each spell category can be found below.
Spell Attributes
(Click the [EXPAND] button to view all spells from a specific category)
Projectile Modifier Spells
Projectile Modifier Spells are indicated by their blue border. This spell type will apply the effects of the spell onto the magic bolts that you shoot out of your wand. Some projectile modifier spells can only be triggered when a bolt impacts into a surface or wall.
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Damage Field | Mana Drain:
4 |
A small field is added to all your bolts which hurts any enemy that comes in contact with it. |
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Downward Duplication | Mana Drain:
5 |
Your bolt duplicates a trail of powerful bolts going downward. |
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Upward Duplication | Mana Drain:
5 |
Your bolt duplicates a trail of powerful bolts going upward. |
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Zero Gravity | Mana Drain:
0 |
The gravity is removed from your bolt. |
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Radar Bolt | Mana Drain:
1 |
Your bolt scans a large area around itself and highlights any enemies momentarily. |
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Electric Charge | Mana Drain:
2 |
Your bolt shoots out lightning if near any metallic enemies. |
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Withering Aura | Mana Drain:
1 |
A small aura around your bolt applies the wither debuff to all nearby enemies. |
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Weakening Curse | Mana Drain:
4 |
Enemies struck by your bolt are weakened momentarily. |
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Slimy Bolt | Mana Drain:
2 |
Enemies struck by your bolt are slowed momentarily. |
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Glitter Impact | Mana Use:
15 |
Your bolt casts a small glitter explosion when it impacts a surface. |
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Fissure Impact | Mana Use:
15 |
Your bolt casts a small seismic earthquake when it impacts a surface. |
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Corrosive Impact | Mana Use:
15 |
Your bolt casts a small field of acid when it impacts a surface. |
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Polymorph Impact | Mana Use:
200 |
Your bolt casts a small pool of polymorphine when it impacts a surface. |
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Salmon Impact | Mana Use:
50 |
Your bolt casts an explosive salmon mine when it impacts a surface. |
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Teleportitis | Mana Drain:
0 |
If your bolt is near an enemy, it instantly teleports next to their hitbox. |
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Teleporbringer | Mana Drain:
0 |
If you cast a bolt near an enemy, your bolt will cast at the nearest enemy's position instead of yours. |
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Anti-Homing | Mana Drain:
0 |
Bolts near an enemy will home away from them... wait what? |
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Homing | Mana Drain:
3 |
Your bolts will home onto an enemy when nearby. |
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Unconventional Homing | Mana Drain:
2 |
Certain spell entities which aren't a bolt will home onto enemies. |
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Flame Trail | Mana Drain:
2 |
Your bolt creates a fiery trail that ignites any enemies very close to it. |
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Frost Trail | Mana Drain:
2 |
Your bolt creates an icy trail that freezes any enemies very close to it. |
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Poison Trail | Mana Drain:
2 |
Your bolt creates a toxic trail that poisons any enemies very close to it. |
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Rainbow Trail | Mana Drain:
0 |
Your bolt creates a colorful trail that looks really fun to stare at. |
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Vacuum Field | Mana Drain:
1 |
A small field is added to all your bolts which sucks up any items near it. |
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Critical Shot | Mana Use:
50 |
Every 10th bolt you cast will deal massive critical damage. |
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Mana Bolt | Mana Refill:
1 |
Your bolt refills 1 mana point throughout its lifetime and deals no damage. |
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Slow but Steady | Mana Drain:
0 |
Your bolt flies a lot slower through the air. |
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Nullifying Bolt | Mana Drain:
3 |
Nullifies any spell-type attacks near the bolt. |
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Romantic Curse | Mana Drain:
4 |
Enemies struck by your bolt are charmed momentarily. |
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Explosion Emitter - Oiled | Mana Drain:
1 |
Any enemies that are oiled will explode violently when near your bolt. |
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Explosion Emitter - Poisoned | Mana Drain:
1 |
Any enemies that are poisoned will explode violently when near your bolt. |
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Explosion Emitter - Withered | Mana Drain:
1 |
Any enemies that are withered will explode violently when near your bolt. |
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Polymorph Emitter - Charmed | Mana Drain:
4 |
Any enemies that are charmed will polymorph when near your bolt. |
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Explosion Impact with Timer | Mana Use:
50 |
Your bolt casts a small explosive blast when it impacts a surface.
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Herding Impact with Timer | Mana Use:
85 |
Your bolt casts an enemy vacuum field when it impacts a surface.
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Stasis Impact with Timer | Mana Use:
85 |
Your bolt casts a stasis freeze field when it impacts a surface.
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Always Critical | Mana Drain:
7 |
Your bolt will always land a critical hit on an enemy. |
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Teleport Bolt | Mana Use:
10 |
Wherever your bolt impacts, you instantly teleport to. |
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Chaotic Path | Mana Drain:
1 |
Your bolts fly around in random and uncontrollable paths, but deal a hefty amount of damage if hit. |
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Antigravity Path | Mana Drain:
1 |
Your bolts fly upward instead of downward when casted. |
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Gravity Path | Mana Drain:
1 |
Your bolts fly further downward when casted. |
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Patient Zero | Mana Drain:
4 |
Enemies struck by your bolt become the center of a poison field for a short amount of time. |
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Tagged Damage Conversion | Mana Drain:
3 |
Enemies struck by your bolt are tagged momentarily. If a tagged enemy damages you, the damage is reflected back with more force. |
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Soul Release | Mana Drain:
0 |
Your bolt casts a trail of lost souls which wander around and deal damage to nearby enemies. Consumes soul points instead of mana points. |
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Acid Cloud in a Bolt | Mana Drain:
5 |
Enemies struck by your bolt are cursed with an acid cloud floating above them. |
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Liquor Cloud in a Bolt | Mana Drain:
5 |
Enemies struck by your bolt are cursed with a booze cloud floating above them. |
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Confused Anti-Impact | Mana Drain:
3 |
Bolts morph into a wandering spark right before striking an enemy. The spark creates a small electric explosion randomly. |
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Twenty Four | Mana Drain:
3 |
Your bolts will always do exactly 24 damage and cannot be increased. The strike radius is also slightly increased. |
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A Major | Mana Drain:
? |
A musical note which plays when casted. It also has some magical properties... |
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F Minor | Mana Drain:
? |
A musical note which plays when casted. It also has some magical properties... |
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Infestation | Mana Drain:
5 |
Your bolts spray out toxic spores which cover a very large area and deal 1 damage. |
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Transmogrification | Mana Drain:
5 |
Converts all alchemical liquids that are near your bolt into random forest critters. |
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Firework Radius | Mana Drain:
10 |
Your bolt shoots out fireworks when an enemy is nearby. |
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Petrifying Curse | Mana Drain:
3 |
Enemies with low health that are struck by your bolts become petrified stone statues. |
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Directional Snowball | Mana Drain:
1 |
Snowballs shoot out of all cardinal directions of your bolt. |
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Cursed Flame Popper | Mana Drain:
4 |
Your bolt creates a trail of cursed flames that pop after a moment dealing wither damage to nearby enemies. |
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Acid Orb Popper | Mana Drain:
4 |
Your bolt creates a trail of corrosive orbs that pop after a moment dealing moderate damage to nearby enemies. |
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Glitter Blast Popper | Mana Drain:
4 |
Your bolt creates a trail of glitter sparks that pop after a moment dealing blast damage to nearby enemies. |
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Arcana Eden | Mana Use:
800 |
Creates a sigil of the Great Work when impacting a surface. Any enemies inside the sigil will have their health set to 15. |
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Doubled Spell | Mana Drain:
0 |
Your bolts will have two times the properties of all projectile modifier spells. |
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Tripled Spell | Mana Drain:
0 |
Your bolts will have three times the properties of all projectile modifier spells. |
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Myriad Spell | Mana Drain:
1 |
Your bolts will have exponential times the properties of all projectile modifier spells... Your game will NOT be happy. |
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Fountain Formation | Mana Drain:
0 |
You shoot out a trigger bolt that flies straight upward until it hits the ceiling. Once it impacts, it creates 4 bolts that fall downward. |
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Black Hole | Mana Use:
700 |
You cast a stationary black hole instead of a bolt. The black hole instantly sucks in and destroys any nearby projectiles. |
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White Hole | Mana Use:
700 |
You cast a stationary white hole instead of a bolt. The white hole instantly sucks in projectiles, and repels nearby enemies. |
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Supermassive Black Hole | Mana Use:
1000 |
It's pointless to try and run... |
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Hollow Egg | Mana Use:
90 |
If a bolt lands into an alchemical liquid, it leaves behind an egg. When struck, the egg will release a small random pool of liquid. |
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Goat Link | Mana Use:
150 |
Your bolt summons a screaming goat when it impacts a surface. The goat links onto a nearby enemy and controls their movement momentarily. |
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Pinpoint of Light | Mana Drain:
5 |
Your bolt becomes a devastating and concentrated point of light that flashes any nearby metallic enemy dealing moderate damage. |
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Radius Enhancer | Mana Drain:
1 |
The radius effect of some projectile modifier spells are increased. |
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Trigger | Mana Use:
0 |
All material spells in your spell slots will now cast at the position of where your bolt impacts a surface. |
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Trigger 2.0 | Mana Use:
0 |
Certain spells that cast on you will now cast at the position of where your bolt impacts a surface. |
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Quack Attack | Mana Use:
100 |
You cast an onslaught of ducks instead of a bolt. The ducks will explode after a short amount of time.
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Creature to Damage | Mana Use:
0 |
Your bolt's damage is based on how many creatures are near you when casted. |
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Liquid to Damage | Mana Use:
0 |
Your bolt's damage is based on how much alchemic liquid is near you when casted. |
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Upward Arc | Mana Use:
0 |
Your bolt shoots straight upward after impacting a surface. |
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Downward Arc | Mana Use:
0 |
Your bolt shoots straight downward after impacting a surface. |
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Burst of Oil | Mana Use:
50 |
Your bolt will randomly burst into a puddle of oil which applies the oiled debuff to anything near it. |
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Burst of Liquor | Mana Use:
50 |
Your bolt will randomly burst into a puddle of whiskey which applies the tipsy debuff to anything near it. |
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Burst of Decay | Mana Use:
50 |
Your bolt will randomly burst into a cloud of withering powder which applies the wither debuff to anything near it. |
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Purify | Mana Drain:
2 |
If your bolt is near an alchemic liquid, it turns into water. |
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Thunderstorm on Expiration | Mana Use:
25 |
Your bolt casts a group of lightning strikes on its final impact with a surface. |
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Duplication on Expiration | Mana Use:
25 |
Your bolt casts a group of powerful bolts on its final impact with a surface. |
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Chord on Expiration | Mana Use:
? |
Your bolt plays a group of musical notes on its final impact with a surface. |
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Entropic Split | Mana Refill:
100 |
Your bolt will randomly split into 4 separate bolts. When your original bolt splits, you regain 100 mana points. |
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Healing Shot | Mana Drain:
5 |
Your bolt will slightly heal anything it strikes. The strike radius is also slightly increased. |
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Chain Damage | Mana Drain:
4 |
Enemies that are damaged will chain a much weaker amount of damage to any nearby enemy when your bolt is airborne. |
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Chaos Magic | Mana Drain:
? |
Whenever you cast a bolt, this spell will morph into a random projectile modifier spell (from a limited selection). |
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Chaos Impact | Mana Use:
? |
Whenever your bolt impacts a surface, this spell will morph into a random impact-related spell (from a limited selection) |
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Bees!! | Mana Use:
25 |
You cast a small angry bee instead of a bolt. The bee will wander around and sting any enemy that gets too close to it. |
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Slime Launcher | Mana Use:
100 |
You cast a random alchemic slime instead of a bolt. These slimes will burst into a pool of liquid they're made of when attacked. |
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Orbit | Mana Drain:
0 |
All bolts you cast will orbit around you. The damage on your bolts is greatly increased. |
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The Krasnasky Technique | Mana Drain:
0 |
Your magical bolts are replaced with a single bolt which is controlled by your crosshair. Firing your wand creates a new bolt. |
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Glitter Field | Mana Use:
100 |
When your bolt impacts a surface, it creates a small field of glittering magic which turns all bolts that enter it into glitter blasts. |
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Static Field | Mana Use:
100 |
When your bolt impacts a surface, it creates a small field of electric magic which turns all bolts that enter it into lightning bolts. |
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Transmutation Field | Mana Use:
250 |
When your bolt impacts a surface, it creates a small field of polymorphing magic which turns all bolts that enter it into polymorph gas. |
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Chaotic Metamorphosis Field | Mana Use:
200 |
When your bolt impacts a surface, it creates a small field of mutating magic which turns all bolts that enter it into random creatures. |
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Lava Geyser | Mana Use:
25 |
Bolts that impact a surface will create a small lava geyser which damages and ignites nearby enemies. |
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Water Geyser | Mana Use:
25 |
Bolts that impact a surface will create a water lava geyser which damages and flings nearby enemies. |
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Jarate | Mana Drain:
2 |
Water pools near your bolts will convert into urine. Enemies that stand in urine are applied with a major slowness and weakness debuff. |
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Flask Tipper | Mana Use:
? |
Bolts that you cast will be tipped with whatever flask is in your spell slots. The mana cost per cast depends on which flask is used. |
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Liquid Detonation | Mana Drain:
3 |
Alchemic liquids near your bolts will generate small explosions. |
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Magic Cart | Mana Use:
275 |
You cast a homing minecart instead of a bolt. When near an enemy, the minecart will create a magic explosion and burst out magical bolts. |
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Vulnerable Emitter - Poisoned | Mana Drain:
4 |
Any enemies that are poisoned will have their health set to 3 when near your bolt. |
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Vulnerable Emitter - Oiled | Mana Drain:
4 |
Any enemies that are oiled will have their health set to 3 when near your bolt. |
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Vulnerable Emitter - Withered | Mana Drain:
4 |
Any enemies that are withered will have their health set to 3 when near your bolt. |
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Gravitational Pull | Mana Drain:
11 |
Enemies struck by your bolt become the center of gravity. |
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Collapse | Mana Drain:
4 |
Enemies struck by your bolt are tagged momentarily. Tagged enemies will take moderate damage after a moment if not reshot with a bolt. |
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Lethality | Mana Use:
30 |
When at one heart or below, your bolts deal massive damage. |
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Plasma Orb | Mana Use:
10 |
You cast a slow traveling orb instead of a bolt. The orb will deal moderate damage and ignite enemies when struck. |
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Giant Plasma Orb | Mana Use:
50 |
A stronger version of the plasma orb. This one has more spice! |
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Directional Bolts | Mana Use:
0 |
When casting, your bolts may occasionally travel in random cardinal direction. |
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Cocktail Thrower | Mana Use:
35 |
Your bolt creates a small pool of napalm as well as a cocktail when it impacts the surface. |
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Spark Pop | Mana Use:
25 |
Bolts that impact a surface will release small electric sparks that damage nearby enemies. |
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Tranquilizer | Mana Use:
30 |
Your bolts have a small chance to stun an enemy for a moment. |
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Multiply by 2 | Mana Use:
25 |
Spell entities will duplicate twice when they expire. |
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Multiply by 3 | Mana Use:
50 |
Spell entities will duplicate thrice when they expire. |
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Multiply by 5 | Mana Use:
100 |
Spell entities will duplicate 5 times when they expire. |
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Money Shot | Mana Use:
0 |
You cast a coin projectile instead of a bolt. The coin can pierce multiple enemies. Uses shillings instead of mana points. |
Utility Spells
Utility Spells are indicated by their green border. This spell type will apply the effects of the spell onto the player. Most utility spells act similar to perks from Clynntanis. Some utility spells will alter the player's playstyle such as altering movement or picking up specific items.
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Oil Cloak | Mana Drain:
5 |
Your cloak emits oil every few seconds which applies the oil debuff to nearby enemies. |
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Poison Cloak | Mana Drain:
5 |
Your cloak emits gas every few seconds which applies the poison debuff to nearby enemies. |
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Personal Vacuum | Mana Drain:
0 |
You create a small vacuum field around yourself that sucks in any nearby items. |
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Personal Gravity Field | Mana Drain:
0 |
You create a small gravity field around yourself that affects you with low gravity. |
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Personal Repulsion Field | Mana Drain:
0 |
You create a small repulsion field around yourself which occasionally pushes enemies away from you. |
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Blood to Oil | Mana Use:
5 |
You bleed oil instead of blood. |
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Blood to Lava | Mana Use:
5 |
You bleed lava instead of blood. |
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Blood to Slime | Mana Use:
5 |
You bleed slime instead of blood. |
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Blood to Agilimorphine | Mana Use:
5 |
You bleed agilimorphine instead of blood. |
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Annihilation | Mana Drain:
150 |
You instantly eradicate any enemies very close to you. |
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Energy Shield | Mana Drain:
100 |
You gain a small, permanent shield that recharges every 75 seconds. |
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Extra Spell Capacity | Mana Drain:
0 |
You unlock an extra row of spell slots in your inventory. |
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Damage Sector | Mana Drain:
0 |
A small damage orb floats behind you and deals damage to enemies very close to it. |
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Kills to Mana | Mana Refill:
50 |
Killing an enemy refills 50 mana points. |
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Conversion: Wither to Regeneration | Mana Use:
100 |
When you are inflicted with the wither debuff, it is converted into a short regeneration buff. |
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Conversion: Poison to Speed | Mana Use:
60 |
When you are inflicted with the poison debuff, it is converted into a short speed buff. |
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Conversion: Weakness to Strength | Mana Use:
60 |
When you are inflicted with the weakness debuff, it is converted into a short strength buff. |
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Null | Mana Refill:
1 |
Your bolts will randomly fizzle out sometimes, but mana recharge is slightly increased. |
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Soul Greed | Mana Use:
25 |
You gain two soul points instead of one when killing an enemy. |
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Requirement - Knowledge | Mana Drain:
0 |
If the requirement for this spell is met, you gain a small regeneration buff. |
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Requirement - Kills | Mana Drain:
0 |
If the requirement for this spell is met, you gain a small regeneration buff. |
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Requirement - Alchemy | Mana Drain:
0 |
If the requirement for this spell is met, you gain a small regeneration buff. |
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Blood Cordyceps | Mana Use:
25 |
Every 5 kills, you create a small mushroom that bursts out a large pool of blood when destroyed. |
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Spell Harvester | Mana Refill:
1 |
Press F to destroy a random utility spell in your spell slots. Each time you destroy a spell, your mana recharge permanently increases by 1 point. |
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Stained Armor | Mana Drain:
1 |
You become invincible when inside alchemical liquids. |
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Hive Swarm | Mana Use:
50 |
Every 10 kills, you summon a swarm of angry bees that wander around and sting any enemies that get too close to them. |
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Explosion Conditioning | Mana Drain:
0 |
You take significantly less damage to all forms of blast damage. |
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Magic Safeguard | Mana Drain:
20 |
You gain a moderate resistance buff whenever the Wave Activator is present. |
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Remove Delay | Mana Drain:
0 |
All spells with a timer will cast instantly upon being triggered. |
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Increase Delay | Mana Drain:
0 |
All spells with a timer will cast much later upon being triggered. |
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Pandemonium | Mana Drain:
75 |
Periodically apply the madness debuff to all enemies very close to you. |
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Aquarius | Mana Use:
0 |
Upon starting a new wave, movement speed is randomized. |
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Aries | Mana Use:
0 |
Upon starting a new wave, melee damage is randomized. |
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Scorpio | Mana Use:
0 |
Upon starting a new wave, a spell in your spell slots is randomized. |
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Pisces | Mana Use:
0 |
Upon starting a new wave, max health is randomized. |
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Heart Corruption | Mana Use:
0 |
When picking up a heart container, you burst and damage all nearby enemies. |
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Guano Dropper | Mana Use:
15 |
Spawn a small excrement on yourself whenever you kill an enemy. After a moment, the droppings will burst and poison all nearby enemies. |
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Nanoball Capsule | Mana Use:
30 |
Occasionally generate a small radioactive explosion a short distance from your crosshair. |
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Giblification | Mana Use:
10 |
When killing an enemy, they explode into a bloody mess and leave behind a small pool of blood for a moment. |
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Necromancy | Mana Use:
70 |
Corpses of your enemies will rise to your aid but for a moment. |
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Invisibility Status | Mana Use:
200 |
You become invisible at the start of each wave. If you shoot or take damage, you become visible. |
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Electric Damper | Mana Use:
65 |
Lightning bolts near you will poof into thin air. |
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Explosion Damper | Mana Use:
65 |
Explosions near you will poof into thin air. |
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Glitter Damper | Mana Use:
35 |
Blasts of glitter near you will poof into thin air. |
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Mana Money | Mana Refill:
10 |
When picking up a shilling, you refill 10 mana points. |
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Explosive Corpses | Mana Use:
25 |
Killing an enemy causes them to magically explode. |
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Glittering Corpses | Mana Use:
25 |
Killing an enemy causes them to release a small glitter blast. |
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Mimic Repellant | Mana Drain:
0 |
Opening chests will no longer occasionally become a mimic. |
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Invulnerable on Lethal | Mana Use:
120 |
If you take a large amount of damage, you gain a temporary invulnerability buff. |
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Invulnerable on Heal | Mana Drain:
5 |
Recovering health will grant you a temporary invulnerability buff. |
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Critical Tempo | Mana Use:
0 |
Periodically gain Strength V momentarily. |
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Bug Zapper | Mana Use:
50 |
You occasionally emit electric sparks which deals damage to nearby vex-type entities. |
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Pot of Greed | Mana Use:
0 |
Breaking pots will reward you with 3 additional shillings. |
Material Spells
Material Spells are indicated by their brown border. Material spells are unique from every other spell type in the game in that they can only be activated when being held and pressing F (or your offhand keybind). Most material spells will create large pools of alchemical liquids. Some other material spells will summon a basic object or transmute all matter in a small radius.
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Hex of Lava | Mana Use:
100 |
Press F to create a large lava hex that deals damage and ignites any enemy that steps inside it. |
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Hex of Acid | Mana Use:
300 |
Press F to create a large acid hex that deals greater damage to any enemy that steps inside it. |
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Hex of Water | Mana Use:
50 |
Press F to create a large water hex that removes the wither debuff and provides fire immunity when inside it. |
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Hex of Multiform | Mana Use:
1000 |
Press F to create a large polymorph hex that polymorphs any enemy that steps inside it. |
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Hex of Confusion | Mana Use:
350 |
Press F to create a large discombobium hex that confuses any enemy that steps inside it. |
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Hex of Infatuation | Mana Use:
500 |
Press F to create a large romantium hex that charms any enemy that steps inside it. |
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Block of Soil | Mana Use:
800 |
Press F to create a block of soil that occasionally summons small flower to fight for you. |
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Block of Diamond | Mana Use:
800 |
Press F to create a block of diamond that provides you with resistance when near it. |
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Honey Sea | Mana Use:
500 |
Press F to create a sea of honey that grants regeneration and slowness when inside it. |
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Liquor Sea | Mana Use:
500 |
Press F to create a sea of booze that slightly confuses any enemy inside it. |
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Oil Sea | Mana Use:
350 |
Press F to create a sea of oil that applies the oiled debuff to anything inside it. |
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Napalm Sea | Mana Use:
1000 |
Press F to create a sea of liquid fire that greatly damages any enemy inside it. |
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Touch of Gold with Timer | Mana Use:
350 |
Press F to transmute all living things near you into golden statues... including you.
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Touch of Smoke with Timer | Mana Use:
200 |
Press F to transmute all living things near you into smoke clouds... including you.
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Touch of Blood with Timer | Mana Use:
500 |
Press F to transmute all living things near you into heart containers... including you.
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Summon: Explosive Barrel | Mana Use:
200 |
Press F to conjure a small explosive barrel which detonates when disturbed. |
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Summon: Toxic Slime Barrel | Mana Use:
200 |
Press F to conjure a small toxic slime barrel which detonates when disturbed. |
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Purifying Powder | Mana Use:
200 |
Press F to place down a sack of powder. Striking this sack will release a small pool of purifying powder which removes all current effects applied to you. |
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Evergrowth Powder | Mana Use:
200 |
Press F to place down a sack of powder. Striking this sack will release a small pool of evergrowth powder which slowly heals you. |
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Mana Powder | Mana Use:
200 |
Press F to place down a sack of powder. Striking this sack will release a small pool of mana powder which refills 50 mana points. |
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Local Shift | Mana Use:
750 |
Press F to convert all alchemical liquids into something else. Shifted liquids will remain until the end of the wave. |
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Rain Cloud | Mana Use:
150 |
Press F to create a small moving cloud of rain which removes the wither debuff when under it. |
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Acid Cloud | Mana Use:
100 |
Press F to create a small moving cloud of acid which deals moderate damage to anything under it. |
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Blood Cloud | Mana Use:
300 |
Press F to create a small moving cloud of blood which applies the enraged buff when under it. |
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Thunder Cloud | Mana Use:
175 |
Press F to create a small homing cloud of rain which occasionally generates small lightning strikes when an enemy is under it. |
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Steam Mist | Mana Use:
200 |
Press F to create a mist of steam which conceals anything that steps inside it. |
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Liquor Mist | Mana Use:
100 |
Press F to create a mist of whiskey which applies the tipsy debuff to anything that steps inside it. |
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Slime Mist | Mana Use:
300 |
Press F to create a mist of slime which applies a moderate slowness debuff to anything that steps inside it. |
Wand Modifier Spells
Wand Modifier Spells are indicated by their purple border. This spell type will apply the effects of the spell onto the players wand. Most wand modifier spells are activated when the player casts a bolt. Other wand modifier spells will add an attachment to your wand that can affect all areas of playstyle.
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Triplicate Bolt | Mana Use:
10 |
Your wand casts 3 bolts instead of one. |
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Piercing | Mana Use:
5 |
Your wand's bolts will now travel through multiple targets before being destroyed. |
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Add Impact Visual | Mana Use:
0 |
Bolts that impact a surface will display a visual effect at the point of impact. |
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Lighter Wand | Mana Use:
0 |
Some of the weight on your wand has been removed. You feel lighter on your feet. |
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More Mana | Mana Refill:
30 |
Every second, you instantly regain 30 mana points. |
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More Damage | Mana Use:
30 |
Your bolts deal more damage when striking an enemy. |
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Add Candle | Mana Use:
0 |
A small candle flame is equipped to your wand which drastically brightens the area and grants you immunity to blindness. |
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Target Scanner | Mana Drain:
5 |
Your wand occasionally sends out a radar scan around you and highlights all scanned enemies momentarily. |
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Electric Cast | Mana Use:
10 |
When you cast a bolt, your wand discharges electric sparks which damage nearby enemies. |
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Inferno Cast | Mana Use:
10 |
When you cast a bolt, your wand discharges molten embers which ignite nearby enemies. |
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Explosive Cast | Mana Use:
50 |
I mean... what did you expect? |
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Add Recoil | Mana Use:
3 |
You get pushed a little bit back when casting a bolt. |
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Screw Magic | Mana Use:
0 |
You gain Strength III when holding your wand. |
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Life for Power | Mana Use:
0 |
A portion of your health is sacrificed when casting a bolt. Your bolt deals a significant amount of damage to enemies. |
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Shilling for Power | Mana Use:
0 |
A portion of your shillings is sacrificed when casting a bolt. Your bolt deals a significant amount of damage to enemies. |
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Projectile Detonator | Mana Use:
80 |
Press F on your wand to detonate all airborne bolts. |
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Blood Magic | Mana Drain:
0 |
Casting in blood grants you infinite mana, but your health dwindles away very slowly. |
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Kill Counter | Mana Drain:
0 |
Killing an enemy displays a counter in your chat. |
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Mana Malfunction | Mana Use:
? |
Your mana will randomly be set to 300 mana points. |
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Delay Cast: Circle of Acid | Mana Use:
30 |
Every 3 casts you create a small pool of acid below you. |
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Delay Cast: Circle of Rage | Mana Use:
30 |
Every 3 casts you create a small pool of berserker spores below you. |
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Delay Cast: Circle of Tar | Mana Use:
30 |
Every 3 casts you create a small pool of tar below you. |
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Wand Refresh | Mana Refill:
1000 |
Your mana fully refreshes itself every 5 minutes. |
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Add Chainsaw | Mana Drain:
0 |
A small chainsaw is added to your wand that mows down anything directly in front of you. |
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Bolts into Black Holes | Mana Use:
500 |
Press F on your wand to transform all airborne bolts into mini black holes. |
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Bolts into Oil Clouds | Mana Use:
200 |
Press F on your wand to transform all airborne bolts into mini oil clouds. |
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Random Speed | Mana Use:
25 |
Some of your casts will give you either minor speed buff, or a minor slowness buff. |
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Random Damage | Mana Use:
25 |
Some of your casts will either increase or decrease your bolt's damage. |
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Fungal Primer | Mana Use:
150 |
Press F on your wand to turn all nearby vex-type enemies into fungal spores. |
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Reroll | Mana Use:
999 |
Press F on your wand to reroll a spell in the shop into something completely different. Can only effect one spell at a time. |
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Metronomic Mana | Mana Refill:
50 |
A small rhythmic tick will beat in the background. If you successfully cast a bolt at the right beat, you regain 50 mana points. |
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Fate | Mana Use:
15 |
Whenever you cast a bolt, it will deal massive damage, but there's an extremely small chance you die instantly. |
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Destiny | Mana Use:
15 |
Whenever you cast a bolt, it will deal 1 damage, but there's an extremely small chance it will instantly kill an enemy. |
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Triggered Rewind | Mana Use:
100 |
Press F on your wand to place a small Rewinder. After 10 seconds, you will be teleported back to the Rewinder's position. |
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Magic Overflux | Mana Use:
? |
Covert all the current mana stored in your wand into raw power. Damage is increased based on increments of 100 mana points. |
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Money to Soul | Mana Use:
100 |
Press F on your wand to turn all dropped shillings on the current floor into soul points. |
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Money to Explosion | Mana Use:
100 |
Press F on your wand to turn all dropped shillings on the current floor into small explosions. |
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Manifestation | Mana Use:
200 |
Press F on your wand to summon a sentient floating wand that shoots magic bolts in random directions. |
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Blink | Mana Use:
30 |
Every 10 casts you blink in the direction you are moving. |
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Auto-Aim | Mana Use:
20 |
Your crosshair will snap onto the nearest enemy after casting. |
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Danger-Aim | Mana Use:
50 |
Your crosshair will snap onto the nearest enemy after taking damage. |
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Impact-Aim | Mana Use:
15 |
Your crosshair will snap onto the impact-point of a bolt. |
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Long-Distance Cast | Mana Use:
0 |
Casts a bolt a long distance away from the user. |
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Short-Distance Cast | Mana Use:
0 |
Casts a bolt a short distance away from the user. |
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X-Axis Barrier | Mana Use:
160 |
Press F on your wand to place a magical barrier which blocks projectiles along the X-axis. |
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Y-Axis Barrier | Mana Use:
160 |
Press F on your wand to place a magical barrier which blocks projectiles along the Y-axis. |
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Strong Shot | Mana Use:
10 |
Bolts you cast deal a hefty amount damage, but travel slower through the air. |
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Weak Shot | Mana Use:
10 |
Bolts you cast deal less damage, but travel faster through the air. |
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No Shot | Mana Use:
0 |
When casting, your wand fires no bolts, but instantly resets the wand. |
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Star Shower | Mana Use:
25 |
When casting, falling stars will appear around you. Stars that impact a surface will burst into glittery shimmer. |
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Reanimate | Mana Use:
300 |
Press F on your wand to summon an undead familiar to fight for you momentarily. |
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Bomb | Mana Use:
100 |
Press F on your wand to place a timed explosive at your feet. |
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Leeching | Mana Use:
65 |
When casting, there is a very small chance that your wand will steal health of nearby enemies. |
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Decoy | Mana Use:
200 |
Press F on your wand to create a decoy. The decoy will cause nearby enemies to attack it instead of you. |
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Conformity | Mana Use:
1000 |
Press F on your wand to reroll all spells in the shop to a specific spell-type. Once activated, the curse is released. |
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D4 | Mana Use:
250 |
Press F on your wand to reroll all nearby enemies into another random enemy. |
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D8 | Mana Use:
100 |
Press F on your wand to reroll all nearby spell projectiles into another random spell projectile. |
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D12 | Mana Use:
420 |
Press F on your wand to reroll all nearby pickups into another random pickup. |
Greek Letter Spells
Greek Letter Spells are indicated by their gold border. Greek letter spells are a rare spell type that spawn significantly less in the Spell Shop. The chances for a Greek letter spell to spawn on a spell board slot is 1/40. This spell type will drastically effect how the player regains mana. Each Greek letter spell appeals to a different playstyle, but you aren't discouraged from using them all.
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Sigma | Mana Refill:
150 |
Every time you take damage, you instantly regain 150 mana points. |
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Alpha | Mana Refill:
100 |
Every 5 casts, you instantly regain 100 mana points. |
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Omega | Mana Drain:
1 |
The lowest your mana can reach is 10 mana points. |
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Lambda | Mana Drain:
0 |
The lower your health is per heart, the more mana you regain over time. Lambda becomes passive at 5 hearts. |
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Phi | Mana Drain:
0 |
Your max mana is halved, but you regain mana at a very fast rate. |
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Zeta | Mana Drain:
0 |
If your mana is above 800 points, you gain a small recharge boost towards your mana. |
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Epsilon | Mana Refill:
100 |
At 1 mana point, there's a 50% chance to regain 100 mana points. |
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Gamma | Mana Drain:
0 |
You gain a small recharge boost towards your mana as long as you have taken no damage each wave. |
Spell Tiers
Spells tiers are an invisible statistic that determines the likelihood of a certain spell being pulled from a loot table over another. The range for tiers go from 0-3 with the higher tier being less likely to obtain over the lower ones.
This rule does not apply to a spell which has a tier of 0. As a 0-tier spell is obtained in means which aren't a probability chance.
Not to be confused with spell groups such as Greek Letter Spells being significantly rarer than all other groups. Spell tiers are a sub-determining decision within a select loot table. (Think of them as an additional dice roll in a spell group)