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SpoilerTag

see also: Kantele Notes

Note Pitch Spells

Note Pitch spells are a group of spells that can only be found within the Note Chamber, and will cast a stationary projectile which plays a sound indicated by its pitch number. Additionally, the Note Pitch spells have a unique interaction with the player's wand in that it will cast the note projectile on a delay depending on what spell slot the spell is in when casted!

By default, the note projectile that Note Pitch spells generate deal no damage to enemies. This can be changed however, as the note projectiles are able to inherit all projectile modifier spells in the player's spell slots.

Music Secrets - (v1.10)

Playing Note Pitch spells in a certain order in the player's spell slots will trigger special secret events. The player can only trigger these events once for their entire run- attempting to trigger them again will result in a message saying that "the magical energy of this song has faded away..."

Summon Mimic

6 - 2 - 7 - 4 - 11

  • Playing this combination will summon a mimic above the player which will actively attack them. If the summoned mimic is slain, it will drop its usual loot such as shillings and a Magic Cake.

Red Room Portal

1 - 5 - 4 - 2 - 6

  • Playing this combination will summon a red portal above the player. Entering this portal will teleport them to the Red Room.

Charm all Enemies

5 - 4 - 3 - 10

  • This simple combination will cause all enemies on the current floor to turn into friendly familiars- similar to the eternal Octha magic rune. Enemies that were charmed into familiars will deal damage to nearby enemies and can be damaged by the player.

Steal Relic for Free

1 - 11 - 8 - 2 - 10 - 7

  • Playing this combination will allow the player to steal the relic being sold in the Holy Mountain for free. Doing so will not trigger the Ancestor Pissed Event for stealing, and will instead bypass it.

Additional Notes

  • The note projectiles generated from the Note Pitch spells inherit both natural piercing and phasing- similar to the Piercing and Phasing spells.
  • The note projectiles generated from the Note Pitch spells have a lifetime of 60 ticks, (or 3 seconds).
  • The Unconventional Homing spell will cause the note projectiles spawned to home into nearby enemies until they expire.
  • There are a total of 11 Note Pitch spells, each with a different sound pitch when casted.
  • If the player is attempting to trigger musical events with the Note Pitch spells, they must always have the combination of spells start in the very first spell slot located closest to the wand, from left to right.
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