
Overview
NPCs are certain characters that can be found within the main lobby of the game, as well as in certain areas of your runs! Most NPCs will have various dialogue messages when you interact with them, be sure to say "hi" to them every so often!
Certain NPCs will also give the player a small dialogue cutscene when they enter a specific area for the first time in their run. These cutscenes are mainly to help introduce some additional game mechanics or lore to the player, which may have not been included in the Tutorial.
Main Lobby NPCs
In-Game NPCs
Name | Image | Usage |
---|---|---|
Master of Shopkeeping | ![]() |
The Master of Shopkeeping NPC will appear in the Spell Shop.
The Master of Shopkeeping will provide some useful information about the Spell Shop, as well as having a chance to spawn a random Shop Machine. |
Master of Forging | ![]() |
The Master of Forging will appear in the Holy Mountain.
The Master of Forging will provide some useful information about the Holy Mountain, which contains topics such as the Offering Pedestal and Anvil of Destiny. |
Joe? the Lost | ![]() |
Joe will appear in the Cave System.
Joe will tell the player which item they still need in order to complete the Drill Quest. After completing the Drill Quest, Joe will give some random dialogue about timeline-related topics. |
Merchant NPCs
Name | Image | Usage |
---|---|---|
Master of Advantage | ![]() |
The Master of Advantage NPC will allow the player to purchase a Shortcut Portal, at the cost of 3 emblems, that skips the first floor of the run, as well as giving 50 shillings in the process.
Unlock Method:Found in the Dungeon Cell of the Lecture Hall. |
Master of Tailoring | ![]() |
The Master of Tailoring NPC will allow the player to purchase a random hat cosmetic for 10 emblems.
Unlock Method:Found in the Dungeon Cell of the Enchanting Dome. |
Master of Tarot | ![]() |
The Master of Tarot NPC will preform a Tarot Card reading for 2 emblems- which slightly effects the start of the player's next run.
Unlock Method:Found in the Dungeon Cell of the Mycelium Emporium or Purification Plant. |
Master of Discovery | ![]() |
The Master of Discovery NPC will allow the player to potentially learn a new spell in their Progress Journal for 1 emblem.
Unlock Method:Found in the Dungeon Cell from The Vault. |
Master of Support | ![]() |
The Master of Support NPC will allow the player to purchase friendly golem familiar, at the cost of 5 emblems, which will spawn at the start of each wave- similar to that of the Sturdy Branch relic.
Unlock Method:Found in the Dungeon Cell of the Frozen Cavern. |
Master of Treasure | ![]() |
The Master of Treasure NPC will grant the player a random Tier 3 spell at the start of their next run for the cost of 5 emblems.
Unlock Method:Found in the Dungeon Cell of the Spell Forge. |