Overview
Relics play a secondary role in player's runs beside spells- though relatively harder to obtain, they can have extremely beneficial effects. Relics can come in both consumables and passive items which can be purchased from the Holy Mountain. Relics spawn on top of an Offering Pedestal and cost 50 shillings to purchase.
Certain relics have a one-time / rechargeable use (which can be activated by pressing F- or your offhand keybind) that can drastically affect both the player and creatures. Other relics are passive and will automatically apply their effect when inside the player's spell slots.
The only other ways the player can obtain relics without visiting the Holy Mountains is by finding them in chests, Wave Rewards, or even in secret rooms. Additionally, if the player procs the Impressed Ancestor event, there's a small chance that a random relic will be rewarded instead of a chest.
There are currently 67 different relics that can appear throughout the player's runs. It is also worth mentioning that only a single relic can spawn on the Offering Pedestal at a time.
Completed Relic Satchel (v1.10)
Relic List
Image | Name | Description | Type | ![]() |
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False Fruit | Siphons the health of all nearby metallic enemies and converts their health into mana for you. | Consumable | 1 |
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Vial of Ambrosia | You become invincible to all damage for 10 seconds upon consumption. | Consumable | 2 |
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Phoenix Feather | If your health falls under 2 hearts, you instantly regain all health back. You create a large infernal blast when reviving which damages all nearby enemies. | Passive | 1 |
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Emblem | Gives you an extra emblem at the end of your run. | Consumable | 0 |
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Flawless Gold Ring | Occasionally double the amount of a shilling when picking it up. | Passive | 2 |
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Draining Construct | Place down a small construct beacon which applies the wither debuff to all nearby enemies. | Consumable | 1 |
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Empowering Construct | Place down a small construct beacon which applies a greater strength buff when inside it. | Consumable | 1 |
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Blazing Construct | Place down a small construct beacon which deals constant blazing damage to any enemy inside it. | Consumable | 2 |
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Drill Engine | Doesn't seem to do anything on its own. Perhaps someone else wants this more than you. | Passive | 0 |
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Ancient Blade | Summons a powerful possessed blade to fight for you momentarily. The blade explodes violently when expiring. | Consumable | 2 |
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Bottomless Bowl | Upon consuming, instantly heal 2 hearts. The bowl will replenish itself every 60 seconds. | Consumable
(Infinite) |
2 |
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Origin of Annihilation | Upon consuming, all current enemies are eradicated. Enemies that were eradicated drop no shillings. | Consumable | 1 |
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Glass Jellyfish | You gain a strong resistance buff but there is a small chance that your jellyfish shatters and emits a lightning bolt before being destroyed. | Passive | 1 |
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Sturdy Branch | Summon an Ent at the start of every new wave- excluding boss waves. The Ent will actively hunt for enemies. | Passive | 2 |
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Lilith's Remorse | Burst open the pendant to release a devastating blast specifically to any boss, dealing massive damage in the process. | Consumable | 1 |
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Dormant Onyx | Will randomly crack open and reveal its true secrets. Upon breaking, it will release black sparks which will damage you. | Passive | 0 |
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Meat Slab | Gain a minor regeneration buff over a period of 60 seconds. | Consumable | 2 |
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Ancestor Artifice | The academy's ancestors will look the other way when you steal an item from the Holy Mountain. | Consumable | 2 |
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Upgrading Scroll | Upon consumption, your bolt damage is upgraded by 1 level. Upgrades max out at level 5. | Consumable | 1 |
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Upgrading Scroll | Upon consumption, your fire rate is upgraded by 1 level. Upgrades max out at level 5. | Consumable | 1 |
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Upgrading Scroll | Upon consumption, your mana recharge is upgraded by 1 level. Upgrades max out at level 5. | Consumable | 1 |
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Soul Catalyst | Gain soul points over time. | Passive | 2 |
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Gesture of the Bane | Cleanses any current Bane Curses applied to you during this run. | Consumable | 0 |
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Assimilation Ingot | Occasionally converts all spells in your spell slots into Assimilation Ingot one at a time. Each stack added increases your strength level by 1. | Passive | 0 |
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Strange Gift | A small present, but it doesn't seem like it's for you. Who knows what's inside! | Consumable | 2 |
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Tome of A'tahnku | Apply the reflect debuff to any boss that is within close radius of you. | Passive | 1 |
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Emerald Clover | When consumed, your Luck stat is greatly increased. | Consumable | 1 |
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Fey Trinket | When consumed, your Curse stat is greatly increased. | Consumable | 1 |
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All-Seeing Amulet | Pressing F on this relic will reveal the item description of the spell you are looking at in the shop. Using this will not consume it. | Consumable (Infinite) | 1 |
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Chaos Die | Upon consuming, all current spells in your spell slots are rerolled into another spell from that type. This dice has an 80% chance to not be destroyed when used. | Consumable | 2 |
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Training Sword | A common weapon used for combat training. Can be used for melee. | Passive | 0 |
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Alchemist's Tincture | Small homunculi will emerge from alchemical pools to help fight for you momentarily. | Passive | 2 |
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The Lie | Press F to sacrifice the necklace, which instantly kills Vitas or Izana. | Consumable | 0 |
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Skeleton Key | Summons and unlocks all locked or hidden portals, doors, and areas in the current floor. | Consumable | 0 |
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Reserve Tank | Regain +1 charge to all spells that have charges at the start of each wave. | Passive | 1 |
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Offering | Contains between 10-100 shillings. Let’s hope it’s your lucky day… | Consumable | 0 |
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Academy Blueprints | Allows you to choose which alternate path to take when entering a new floor. | Passive | 1 |
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Magic Stopwatch | When consumed, you stop time for 10 seconds. All enemies are frozen in place and you gain various movement buffs. | Consumable | 1 |
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Holy Dominion | The first instance of damage you take each wave is negated. | Passive | 3 |
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Pound of Flesh | Pressing F on this relic will remove one heart of max health in exchange for 5-20 shillings. Using this relic will not consume it. | Consumable (Infinite) | 2 |
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Rune Bag | When consumed, you drop 2-5 random magic runes. | Consumable | 0 |
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Call of the Void | When consumed, you summon a small orb of void. Every enemy that enters into the orb will die and increase the size of the void. The void is destroyed at the end of a floor. | Consumable | 1 |
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Recycler | Press F to recycle all current spells in your spell slots. Recycling a spell will give a certain amount of shillings in return based on tier of the spell. | Consumable (Infinite) | 2 |
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Certificate of Completion | When consumed, you are teleported to a room which contains every spell in the game. Picking up a spell will cause you to exit the room. | Consumable | 3 |
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Lil' Buddy | You gain a small phantom knight familiar which deals damage to nearby enemies and occasionally drops random pickups. | Passive | 2 |
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Lil' Scrooge | You gain a small hermit familiar which wanders around and picks up shillings. The familiar has a rare chance to drop a random spell when picking up money. | Passive | 1 |
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Satanic Testaments | Blood Pacts will always show up when entering a new floor. | Passive | 2 |
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Genesis | The Spell Shop may occasionally sell relics instead of spells sometimes. | Passive | 3 |
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Shop Coupon | Some spells in the Spell Shop may become free when used. | Consumable | 0 |
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Focus Shard | You gain a minor strength buff when very close to enemies. | Passive | 1 |
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Crown of Crowns | The offering pedestal in the Holy Mountain will constantly reroll through random Relics for free every second. | Passive | 3 |
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Anarchy | Spell Shops and Card Shops will sell anything, and everything. | Passive | 2 |
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Sextant | Prevents Wave Modifiers from appearing. You no longer experience Memory Loss when purchasing from the Spell Shop. | Passive | 1 |
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Eternal Bucket | Taking damage has a chance to spawn a small pool of alchemical liquid below you. | Passive | 0 |
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Purity Die | Upon consuming, all current spells in your spell slots are rerolled into +1 their numeric ID value. This dice has an 80% chance to not be destroyed when used. | Consumable | 3 |
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Booster Pack | When consumed, you drop 2-4 playing cards. | Consumable | 0 |
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Cheap CPU | Occasionally freezes nearby enemies and projectiles at random intervals. Has a small chance to remove nearby enemy's movement AI. Sound effects may lag out. | Passive | 2 |
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Monster Collar | Killing an enemy has a 2% chance to spawn a random enemy familiar which deals damage to nearby enemies. | Passive | 1 |
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Necronomicon | Pressing F on this relic will consume 50 Soul Points. When consumed, you summon 4 temporary skeletal familiars which deal damage to nearby enemies. Using this relic will not consume it. | Consumable (Infinite) | 2 |
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Pandora's Box | When consumed, chaos is released from the box... | Consumable | 1 |
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VIP Member Card | Items in the Spell Shop are 5 Shillings cheaper. Items in the final Spell Shop are 20 Shillings cheaper. | Passive | 2 |
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Art of Phantoms | When killing an enemy, you gain a charge of this relic- up to 30. While this relic is being consumed, you fire a barrage of soul flames per charge. | Consumable (Infinite) | 2 |
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Casino Chip | Slot Machines will always spawn in the Spell Shop. | Passive | 0 |
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Cursed Orb | When taking damage, you have a 5% chance to take critical damage and gain +1 Curse. | Passive | 0 |
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Echo Chamber | When using a playing card or magic rune, the effect of that consumable is triggered again twice after a 5 second delay. | Passive | 3 |
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Globus Cruciger | Chests are more likely to spawn when entering a floor. Chests contain more loot when opened. | Passive | 3 |
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Unidentified | When entering a new floor, all relics in your spell slots are rerolled. | Passive | 0 |
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Mirror of Banishment | When killing an enemy, there's a very small chance that all nearby enemies are eradicated. Enemies that were eradicated drop no rewards. | Passive | 2 |
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Matt's Ball | All chance-based spells and items will reroll again for a positive outcome when used. | Passive | 3 |
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Hive Mind | Killing an enemy leaves behind a spectral spirit. When consuming this relic, you cause all spirits to detonate and damage all nearby enemies. This is not destroyed when consumed. | Consumable
(Infinite) |
1 |
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My Blessing | Grants an increased beneficial effect depending on the current affinity you are this run. | Passive | 2 |
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Stock Report | Prices for items are hidden. The range of an item's price can be between 1-50 shillings. If you purchase an item you cannot afford, the item will crash. | Passive | 1 |
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Voodoo Doll | When consumed, you become 40% resistant to damage for 30 seconds. Anytime you take damage, you deal moderate damage to all nearby enemies. | Consumable | 1 |
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Mimicry Slime | Activates the effects of a random relic when consumed. | Consumable | 1 |
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Divinity | You fire a massive rotating beam of light around yourself which damages and ignites enemies. | Consumable | 2 |
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Compost | When consumed, all nearby pickups are turned into temporary fungal familiars. | Consumable | 1 |
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Velvet Scarf | When taking damage, you have a 15% chance to heal 2 HP over time. | Passive | 2 |
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Pill Bottle | Increases all wand statistics by 1 level for 30 seconds, but you also gain a random debuff for 20 seconds when consumed. | Consumable | 0 |
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Pestilence | When consumed, you are applied with poison for 30 seconds. During that time, all nearby enemies take damage over time. | Consumable | 1 |
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Spotted Cap | Heart Containers heal for more health when picked up, but apply a nausea debuff for a moment. | Passive | 2 |
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Mega Cap | All statistics increased! When consumed, you are applied with a nausea debuff which lasts 2 minutes. | Consumable | 3 |
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Toxic Cap | When consumed, a random statistic is decreased, but you also fully restore all health. | Consumable | 0 |
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Sacred Stone | Grants immunity to the polymorph, silenced, and charmed debuff. | Passive | 2 |
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Ashen Pepper | When taking damage, you have a small chance to explode and ignite all nearby enemies. The explosion generated does not hurt you. | Passive | 1 |
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Crafting Sack | When consumed, you insert all nearby pickups, magic runes, cards, essences, and cakes into this relic. After 10 items are inserted into the sack, using this relic again will spawn a random reward based on the quality of items that were used to craft it. This relic is not destroyed when used. | Consumable
(Infinite) |
3 |
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Shoplifter Ring | Allows you to steal 1 item you cannot afford from the Spell Shop. After stealing, all other items are deleted. | Passive | 1 |
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Betrayal | When taking damage at low health, a random nearby enemy becomes a familiar that deals damage to nearby enemies. | Passive | 1 |
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Gaia's Heart | Any instance of damage taken during a wave is reduced to 1 Damage. | Passive | 3 |
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Highlander Horn | When consumed, you buff all current familiars for the wave. Familiars that are buffed gain increased movement speed and contact damage. | Consumable | 0 |
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Frost Artifact | Killing an enemy has a 20% chance to freeze them. Frozen enemies can be shot at and will shatter- firing 8 ice shards in all directions. | Passive | 3 |
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Power Stew | When consumed, your Bolt Damage is set to level 5. After consuming, every 30 seconds your Bolt Damage will decrease by 1 level until it reaches the lowest level. | Consumable | 2 |
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Inferno Bombs | Your bombs leave behind a pool of napalm and ignite nearby enemies when they explode. | Passive | 1 |
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Hemo Bombs | Your bombs leave behind a pool of blood when they explode. | Passive | 0 |
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Spooky Bombs | Your bombs summon 3 skeletal familiars when they explode. | Passive | 1 |
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Glitter Bombs | Your bombs leave behind a large glitter blast that applies a random debuff to nearby enemies when they explode. | Passive | 1 |
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Ice Bombs | Your bombs fire out 8 ice shards in all directions and freeze nearby enemies when they explode. | Passive | 2 |
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Holy Hand Grenade | Your bombs deal 100 damage to all nearby enemies, as well as firing 4 light rays in all directions when they explode. | Passive | 3 |
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Bob-ombs | Your bombs will home onto nearby enemies when they explode. | Passive | 2 |
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Charged Coin | Picking up a shilling has a 3% chance to add a charge to all active relics in your spell slots. | Passive | 1 |
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Coagulated Coin | Picking up a shilling has a 10% chance to spawn a heart container. | Passive | 1 |
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Smoldering Coin | Picking up a shilling has a 25% chance to ignite all nearby enemies. | Passive | 0 |
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Gunpowder Coin | Picking up a shilling has a 10% chance to spawn a bomb pickup. | Passive | 1 |
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Fart Coin | Picking up a shilling has a 25% chance to cause you to fart- poisoning all nearby enemies. | Passive | 0 |
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Torn Bag | Taking damage causes you to drop a random pickup, magic rune, or playing card. | Passive | 1 |
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Book of Ideals | When using an active relic, you spawn a temporary wisp which inherits a special effect based on the relic that was used and can be destroyed when taking enough damage. | Passive | 1 |
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Book of Morals | When consumed, you spawn a temporary relic wisp. The wisp will inherit a random passive relic’s effect and can be destroyed when taking enough damage. | Consumable | 1 |
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Midas Touch | When taking damage, you spawn 3 shillings and turn a random nearby enemy into a golden statue. | Passive | 0 |
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Blank Mirror | When consumed, you copy the effects of the last used magic rune, playing card, or essence. | Consumable | 2 |
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Fortune Finder | Relics spawned in the Holy Mountain will only be of Star Quality 2 or higher. | Passive | 3 |
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Anathema | When consumed, Wave Rewards will contain triple the loot, but taking any damage during the wave will instantly kill you. | Consumable | 2 |
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Mars | At the start of every wave, you spawn a miniature planet familiar which wanders around the floor and occasionally releases a sandstorm. The sandstorm will rapidly damage and slow all nearby enemies for a moment. | Passive | 1 |
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Uranus | At the start of every wave, you spawn a miniature planet familiar which wanders around the floor and fires ice shards at random enemies. | Passive | 2 |
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Jupiter | At the start of every wave, you spawn a miniature planet familiar which wanders around the floor and occasionally farts. The fart will apply poison to nearby enemies for a moment. | Passive | 0 |
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Pluto | At the start of every wave, you spawn a miniature planet familiar which wanders around the floor and occasionally petrifies a nearby enemy. | Passive | 1 |
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Venus | At the start of every wave, you spawn a miniature planet familiar which wanders around the floor and occasionally summons meteors from the sky. | Passive | 2 |
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Astral Arcanum | When consumed, you summon a random planet familiar for the current wave. | Consumable | 1 |
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Cheese | Whenever your Wave Result score is a C Grade or below at the end of a wave, you have a 25% chance to gain +1 Luck. | Passive | 1 |
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Corrupted Data | When consumed, you transform a random spell in your spells slots into a glitched spell. Additionally, you randomize all your Wand Statistics, melee damage, movement speed, and max health. | Consumable | 1 |
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Scapular | When taking damage down to 4 HP, you become invincible and gain a minor speed buff for 10 seconds. | Passive | 1 |
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Emergency Milk | When consumed, you remove all current status effects applied to you. | Consumable | 0 |
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The One Ring | Enemies that are slain have a very small chance to drop a random spell. Bosses will always drop between 1-3 spells when slain. | Passive | 3 |
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Academy Diploma | Wave Rewards will have a higher chance to drop Magic Cakes. Negative effects from Magic Cakes will not decrease your statistics, and will instead slightly heal you. | Passive | 1 |
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Deed to the Shop | The Spell Shop will contain a reroll button which allows you to reroll all spells for 50 shillings. | Passive | 2 |
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Dimensional Scissors | When consumed, you spawn a Red Portal above yourself- similar to the Red Key's effect. | Consumable | 2 |
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House of Wolves | When consumed, you summon 5 temporary wolf familiars which actively hunt enemies. When killing an enemy, you extend the lifetime of each wolf familiar. | Consumable | 3 |
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Softlocked | When entering an Orrery, Arcade, Sacrificial Altar, or Treasure Vault, there is a 25% chance you are teleported to an Error Room instead. | Passive | 0 |
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Wrapping Paper | When consumed, you turn a random relic in your spell slots into a Strange Gift. | Consumable | 2 |