Overview
In TOTA, the main gameplay is split into different floors. Each floor contains 3 waves, with every 6th wave being a bossfight, that the player must fight through in order to advance. At the end of each floor, a large portal will open at the center which takes the player to the Spell Shop. The gameplay path that the player takes is mostly the same throughout each of their runs with slight variations added to them. (See map below for alternate floor paths)
Certain waves on a floor can contain a wave modifier which can occur more frequently depending on the player's Curse statistic.

Main Path

Name | Image | Additional Notes | Lore |
---|---|---|---|
Lecture Hall | ![]() |
This floor has the largest radius out of all the other floors in the main path. The player can take advantage of this by utilizing the large space to keep a safe distance away from enemies. | "Many of our brethren and scholars within the academy all discover their passion in the sacred arts one way or another. For most, it begins with simple lectures from the professors. All sorts of subjects of magic are discussed here, topics such as combat magic and defense magic can be taught to us. Some of the younger brethren tend to visit these lecture halls in order to find their passion early. Even the greatest of Masters all learnt from here in order to become great." |
Enchanting Dome | ![]() |
Compared to all the other floors, the Enchanting Dome has the smallest radius making most enemy encounters much more compact and cramped. | "A large crystal dome surrounded by enchanting stones. In this day and age, most of the Masters who graduate are rewarded with their very own wand. Occasionally, our wands need to be recharged- this dome was made in order to make the recharge process much easier. A large enchanting crystal can be found hovering over the center of the dome which emits a faint humming noise. A crystal of that magnitude can last for eons before being completely drained." |
Mycelium Emporium | ![]() |
The Mycelium Emporium is one of the few floors with many obstacles and rugged generation present on the playable field. The natural-like generation of certain obstacles like logs and pillars make it a bigger hinderance for player's trying to utilize their space from enemies. | "The smell of damp soil and feeling of humidity can be experienced all around this area. Let's just say that a few small magic experiments had taken place here, and not many of them came back with expected results. This place is now mostly used as a farm for various fungi. Not only are the fungi that are grown here very potent in alchemy, but they make for a great snack as well!" |
Alchemist Observatory | ![]() |
This floor is has a slightly smaller radius than most floors on the main path. Certain pillars that surround the structure in this floor can be maneuvered around, while others cannot. Certain wave modifier generation that occur here tends to glitch out. | "For some of us, we take a particular liking to the art of alchemy. Though some may have the preconceived idea that the Masters of Alchemy only work with potions and magical liquids- they are much more than that. Many of our brethren also have a interest in the stars and planets up above. This observatory was made in order to view these spiritual oddities from the comfort of the underground. The projections of space were created based off of ancient mathematical recordings from a group of Alchemists of the Night." |
The Vault | ![]() |
The Vault is one of the few floors which has naturally generating traps (poison barrels) which reset at the start of each wave. Additionally, all the enemies that are spawned in here are from the Robot faction. | "Bandits. Even after burrowing the academy into the ground, they still find a way to disturb us. They have little to no care for our sacred grounds, and have even decided to build directly into our academy. They filled our ancient halls with their technological advances and have dirtied our shrines with corrosive liquids. Whatever they are searching for, we will allow, for now- afterwards they will be dealt with." |
Spell Forge | ![]() |
The Spell Forge is one of the few floors which has naturally generating traps (explosive barrels) which reset at the start of each wave. Pools of lava can be found around the corners of this floor making combat extra deadly if not careful. | "The birthplace of all spells. Spells can take years to master and perfect but with no way to record them, no one else can learn. The forge is where these spell tablets are created and recorded. The Spell Forge is located in the deepest parts of the academy as it contains large amounts of lava pockets to extract. Rock, heat, and pressure; these are the ingredients to make spells. Distribution of these spell tablets are another process though." |
Alternate Path
??? Floor

??? Floor as it appears in-game
The ??? Floor is the final floor of the game and is by far the largest in the game.
Unlike the rest of the floors before this one, the ??? Floor does not consist of 3 waves and or a bossfight. Instead, this floor contains two crystal beacons which will start the Crystal Stabilization event when the player enters their ring.
Crystal Stabilization Event

The Crystal Stabilization event will act similar to a normal wave by spawning in enemies around the area. These enemies which spawn during this event though will be a random enemy found throughout both the main and alternate path of the game.
Upon starting the event, an aqua-colored bossbar will appear where the usual wave timer bossbar appears. This progress bar will display the current percentage of stabilization. The bossbar will add an additional percentage every 2 seconds, but the player can also instantly add 1% by killing an enemy.
The radius of the stabilization area is roughly 16 blocks. If the player attempts to try and escape the border, they will sucked in slowly through walls and even the ground if necessary. This can be potentially dangerous if there is an enemy which knocks the player far out of bounds.

There are a total of two Crystal Stabilization events that the player must battle through in order to enter the giant door portal. These two crystal beacons can be activated in any order.