Temple of the Art Wiki
Advertisement

Overview

In TOTA, the main gameplay is split into different floors. Each floor contains 3 waves, with every 6th wave being a bossfight, that the player must fight through in order to advance. At the end of each floor, a large portal will open at the center which takes the player to the Spell Shop. The gameplay path that the player takes is mostly the same throughout each of their runs with slight variations added to them. (See map below for alternate floor paths)

Certain waves on a floor can contain a wave modifier which can occur more frequently depending on the player's Curse statistic.

Floor map as shown in-game
Floor map as shown in-game

Main Path

Name Image Additional Notes Lore
Lecture Hall
Floor1
This floor has the largest radius out of all the other floors in the main path. The player can take advantage of this by utilizing the large space to keep a safe distance away from enemies. "Many of our brethren and scholars within the academy all discover their passion in the sacred arts one way or another. For most, it begins with simple lectures from the professors. All sorts of subjects of magic are discussed here, topics such as combat magic and defense magic can be taught to us. Some of the younger brethren tend to visit these lecture halls in order to find their passion early. Even the greatest of Masters all learnt from here in order to become great."
Enchanting Dome
Floor2
Compared to all the other floors, the Enchanting Dome has the smallest radius making most enemy encounters much more compact and cramped. "A large crystal dome surrounded by enchanting stones. In this day and age, most of the Masters who graduate are rewarded with their very own wand. Occasionally, our wands need to be recharged- this dome was made in order to make the recharge process much easier. A large enchanting crystal can be found hovering over the center of the dome which emits a faint humming noise. A crystal of that magnitude can last for eons before being completely drained."
Mycelium Emporium
Floor3
The Mycelium Emporium is one of the few floors with many obstacles and rugged generation present on the playable field. The natural-like generation of certain obstacles like logs and pillars make it a bigger hinderance for player's trying to utilize their space from enemies. "The smell of damp soil and feeling of humidity can be experienced all around this area. Let's just say that a few small magic experiments had taken place here, and not many of them came back with expected results. This place is now mostly used as a farm for various fungi. Not only are the fungi that are grown here very potent in alchemy, but they make for a great snack as well!"
Alchemist Observatory
Floor4
This floor is has a slightly smaller radius than most floors on the main path. Certain pillars that surround the structure in this floor can be maneuvered around, while others cannot. Certain wave modifier generation that occur here tends to glitch out. "For some of us, we take a particular liking to the art of alchemy. Though some may have the preconceived idea that the Masters of Alchemy only work with potions and magical liquids- they are much more than that. Many of our brethren also have a interest in the stars and planets up above. This observatory was made in order to view these spiritual oddities from the comfort of the underground. The projections of space were created based off of ancient mathematical recordings from a group of Alchemists of the Night."
The Vault
Floor5
The Vault is one of the few floors which has naturally generating traps (poison barrels) which reset at the start of each wave. Additionally, all the enemies that are spawned in here are from the Robot faction. "Bandits. Even after burrowing the academy into the ground, they still find a way to disturb us. They have little to no care for our sacred grounds, and have even decided to build directly into our academy. They filled our ancient halls with their technological advances and have dirtied our shrines with corrosive liquids. Whatever they are searching for, we will allow, for now- afterwards they will be dealt with."
Spell Forge
Floor6
The Spell Forge is one of the few floors which has naturally generating traps (explosive barrels) which reset at the start of each wave. Pools of lava can be found around the corners of this floor making combat extra deadly if not careful. "The birthplace of all spells. Spells can take years to master and perfect but with no way to record them, no one else can learn. The forge is where these spell tablets are created and recorded. The Spell Forge is located in the deepest parts of the academy as it contains large amounts of lava pockets to extract. Rock, heat, and pressure; these are the ingredients to make spells. Distribution of these spell tablets are another process though."

Alternate Path

Name Image Additional Notes Lore
Crimson Cathedral (Floor 2)
Floor2b
The Crimson Cathedral has the second largest radius for a basic floor in the game. The floor contains little to no obstacles that may hinder the player's movement other than pillars. The elevation on this floor can vary as the center of the floor is much higher than the outer rings. "One of the many outposts claimed by the Velvet Clan. Even though the invasion on the Academy has lasted for some time now, it seems that many different areas are being warped into the Academy- some that the Ancestors had never even anticipated for... What could these realms want with us? Who's controlling them?"
Purification Plant (Floor 3)
Floor3a
Even though this floor appear fairly large, many obstacles and blocked-off areas makes enemy spawns and combat much more compacted against the player. Additionally, many slabs are present around the floor making odd elevations on certain areas. "The East Hall's water supply. Water is coverted and stored here throughout the seasons through a slow purification process. Large tubes and pipelines can be seen all over the plant as they help transport large quantities of water to the various dorms within the Academy. Ever since the invasion, aquatic creatures have been lured to this location which has drove out all its workers."
Sacred Sanctuary (Floor 4)
Floor4b
Similar to the Crimson Cathedral, this floor has little to no obstacles present which may hinder the player in any way. Additionally, this floor contains various pockets of flowing water which can potentially catch and move around dropped items and pickups. "Why bring these here? First we had the Dark Realm's Queen invade us, then the Velvet Clan, and now this? These realms should have nothing to do with us. Are battles in the Academy were supposed to remain in Mid-Realm- nothing else. So why is it that the Gilded Church was warped here as well? Our Ancestors had told us about the ongoing conflict with the Gilded Church and the Velvet Clan, but these battles were not supposed to be here. Is this their divine intervention?"
Frozen Cavern (Floor 5)
Floor5a
The Frozen Cavern's main gimmick which can be a major movement hindrance towards the player is that the entire ground is made of ice- which can throw off aim and enemy movement. "A recent exploration project led to the discovery of a massive underground cave system. Many of us within the academy are confused as to how a cave system like this can have such low temperatures when right under a large collection of lava pools. With this newfound knowledge, we can assume that plant life may also be present far deeper under the academy."

??? Floor

Spell7

??? Floor as it appears in-game

The ??? Floor is the final floor of the game and is by far the largest in the game.

Unlike the rest of the floors before this one, the ??? Floor does not consist of 3 waves and or a bossfight. Instead, this floor contains two crystal beacons which will start the Crystal Stabilization event when the player enters their ring.

Crystal Stabilization Event

CStable1

The Crystal Stabilization event will act similar to a normal wave by spawning in enemies around the area. These enemies which spawn during this event though will be a random enemy found throughout both the main and alternate path of the game.

Upon starting the event, an aqua-colored bossbar will appear where the usual wave timer bossbar appears. This progress bar will display the current percentage of stabilization. The bossbar will add an additional percentage every 2 seconds, but the player can also instantly add 1% by killing an enemy.

The radius of the stabilization area is roughly 16 blocks. If the player attempts to try and escape the border, they will sucked in slowly through walls and even the ground if necessary. This can be potentially dangerous if there is an enemy which knocks the player far out of bounds.

CStable2

There are a total of two Crystal Stabilization events that the player must battle through in order to enter the giant door portal. These two crystal beacons can be activated in any order.

Advertisement